Tag: android

Android – Transfering data between apps and computer over USB cable

There are many Android apps where you can run some tasks without wireless connection (4G, 3G, Wi-fi or Bluetooth), only using USB cable. Below, I’ll describe an easy way to do it.

As usual, you’ll need Android Development Kit, that can be found here.

At client development, we need to change ADB ports, used by socket connections. We can do this by running the following command:

<PLATFORM-TOOLS DIR>/adb forward tcp:59900 tcp:59900

Using Java:

Runtime.getRuntime().exec("<PLATFORM-TOOLS DIR>/adb forward tcp:59900 tcp:59900");

Remember that “<PLATFORM-TOOLS DIR>” is the path to “platform-tools” directory, located in Android SDK installation directory.

We only changed the “ears” of ADB to listen the port 59900, used in our connection.

Lets send a “Hello World!”:

Socket socket = new Socket("", 59900);
BufferedOutputStream bos = new BufferedOutputStream(socket.getOutputStream());
bos.write("Hello World!".getBytes());

Now the Client is ready, lets go to the application.

Add the permissions “android.permission.ACCESS_NETWORK_STATE” and “android.permission.INTERNET” to the AndroidManifest.xml.

Given the appropriate permissions, we do application to listen the requests coming from port 59900, using the class ServerSocket from package java.net:

ServerSocket server = new ServerSocket(59900);
Socket socket = server.accept();

With Socket object, we can get the data using getInputStream():

InputStreamReader reader = new InputStreamReader(socket.getInputStream());
BufferedReader br = new BufferedReader(reader);
msg = br.readLine();

We are working with Strings, therefore I used the class BufferedReafer, to get entire line with method readLine();

It’s done! Now we can communicate application and computer using only USB cable.

It’s not allowed using main thread to opening socket, so, you’ll need to open the socket in a separated Thread or to extend the class AsyncTask.

If you still have doubts about this method, I’ll make available the example used in this tutorial here.

Android – Implementing Swipe-to-refresh method

Swipe-to-refresh (or pull-to-refresh) is a way used to refresh information pulling the view down, like GMail and Twitter apps.


Bellow, I’ll show how to implement a ListView to use this method.

First, we need to extend the ListView.

The magic happens when onTouchEvent is overridden. See below:

	public boolean onTouchEvent(MotionEvent event) {
		//Actual Y position
		float y = event.getY();

		case MotionEvent.ACTION_DOWN:
			//Stores the Y position when screen is touched
			startY = y;
			//Allows refresh if the first visible item is the first in the list
			allowRefresh = (getFirstVisiblePosition() == 0);

		case MotionEvent.ACTION_MOVE:
				if((y - startY) > REFRESH_THRESHOLD){
					refresh = true;
					refresh = false;

		case MotionEvent.ACTION_UP:
				Toast.makeText(this.getContext(), "REFRESHING", Toast.LENGTH_SHORT).show();
			refresh = false;

		return super.onTouchEvent(event);

Basically, the method stores Y-axis position when screen is touched (MotionEvent.ACTION_DOWN) and, sliding down (MotionEvent.ACTION_MOVE), this position is compared  with initial Y-axis. If distance between initial position and end position is greater than REFRESH_THRESHOLD constant when MotionEvent.ACTION_UP occurs, the refresh command is triggered.

So far, only message “REFRESHING” will be displayed at refresh.

Implementing an interface can let this code more functional.

Create an interface with method onRefresh.

public void onRefresh();

Also, create a setter in our ListView. That will be your listener.

public void setRefreshListener(SwipeToRefreshListener listener){
	refreshListener = listener;

Change case MotionEvent.ACTION_UP to run implemented method.

//Executa a atualização
if(refresh &&
	refreshListener != null){
	//Chama o método que executará a atulização

In Activity we define the object that will run the update or, like the code below, shows the message “REFRESHING”.

swipeListView.setRefreshListener(new SwipeToRefreshListener() {
	public void onRefresh() {
		Toast.makeText(MainActivity.this, "REFRESHING", Toast.LENGTH_SHORT).show();

Now you can use this method to do anything you want, like importing data from text file, XML or database.

The complete example can be downloaded here.

Video Game Quiz, my first Android app published in Google Play!

Trying to know more about mobile apps world, precisely Android’s app, I’ve developed a quiz app about vide games.

It shows a image and you have to guess which game the image is. If you want to play, you can download it directly from Google Play Store, through this link.

Please, feel free to classify, comment and give your opinion about Video Game Quiz in app’s page. 😉

There is some screen shots:

vg1 vg2
vg3 vg4

Google Play celebrate your 25 billion downloads with apps for US$ 0.25

Google.com copyrighted image

To celebrate 25 billion downloads, Google Play offers apps and games for 25¢ for limited time.

Apps on offer can be found here.


Motorola Droid A853 and Atrix – Fixing 3G connection issues

Motorola Droid owners reports about instability of 3G signal at specific places, commonly where there’s a high concentration of antennas.

My job is located next Paulista avenue (São Paulo – Brazil), where 3G signal is not a problem, but the connection of my Droid is not stable, alternating between Edge, 3G and no connection. Owners of Atrix share of this issue too.

I know some Atrix owners that report the same thing.

Who owns Atrix, just go to Mobile Network settings and enable “Only 3G Networks” option and done!

There isn’t such option in Motorole Droid, then how to proceed?

Simple. In the Phone dialer window, type *#*#4636#*#*, a new menu will open. Click “Phone information”:

Scroll the new window and choose “WCDMA only” in “Set preferred network type” option:

Your connection will be re-established instantly. Press “Home” button to finish.

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